![]() You'll need cash to fund your defenses and tower upgrades, naturally, which is gained by defeating enemies, but you've also got an ace up your sleeve in the form of special abilities that can be played in each battle. Heavy brutes like orcs can wade through your soldiers, for example, but don't hold up to a magical bolt to the face from your mage towers quite as well. important to consider since some foes resist one type but are weak against another. ![]() Place towers on patches of land alongside the roads, choosing from several types that each deal a different type of damage. Combining snappy, addictive gameplay with a stellar design and sense of style, Kingdom Rush is a real winner and a serious contender to wear the crown for the defense genre.Įnemies appear from one side of the screen and march along a path towards the other. I usually make that second archer tower on the right rangers with thorns and then add the cluster launcher upgrades to the Big Bertha's till the fight is done.Tower defense goes itty-bitty in Ironhide Games' Kingdom Rush, but the clashes are no less fierce! Foul creatures are storming the land, and if you want your rolling green fields and placid sheep to keep looking all idyllic and whatnot, you're going to have to take up the mantle of protector and set to work defending the countryside from swarms of orcs, goblins, and other nasties. From here on out, and you're going to be close to done, you can upgrade whatever you want in the lower section. Then get them their second axe both fully upgraded. From there, first get them their Throwing Axes. ![]() Once you have those upgraded go to your two barracks and upgrade them to Barbarian halls. Use Meteor's only if they start getting too close. This will help clear the skies of the flying enemies. Once that is done upgrade the Homing missile's on the Big Bertha only. Once you have those three big bertha's go to the archer on the right corner closest to the artillery (Not the one under it) and upgrade that to a ranger station with thorns fully upgraded. Once you start to get enough slowly upgrade the three artillery first to Big Bertha's. Don't panic too much, nothing will really get upgraded for the first few waves. ![]() You'll want to begin saving as much as possible at this point. Save your meteors for when the groups get too huge as well. Now I just want you to place reinforcements down to try and pick off things at the top, and if they get close to you're main group of soldiers and your hero you will start smacking them down there. Your Hero choice should be Alleria or the mage dude if he's available because they have ranged attacks. Once they are there do not upgrade them! Your first priority will be to position your two barrack soldiers in the middle of the three artillery so that all get perfect range on any incoming adds. Your focus will be to get everything up at the bottom first and gradually add the three mage towers at the top as you can. Now, you probably won't have enough money right away to get this all out before the fight starts, and thats okay. Leave the one closest to the flag with nothing. The bottom row you want another set of barracks, a Dwarven Artillery and and the rest Archer towers positioned around the bottom path. ![]() The position closest to the left, you want to put a set of barracks. Don't upgrade these, they're just there to help put a little bit of damage. Before you start your waves up top you want to build 3 mage towers. 3 at the top, 3 in the middle, 5 spread out into two groups at the bottom right and one off to the left beside the flags. Okay, here's the way I use and I never fail this level. ![]()
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